CS professor. Familiar with 10+ programming languages with deep practice in full-stack, game, and Web3 development. Teach others to fish, find joy in building.
Code as the backbone, creativity as the wings.
Connecting the future through code.
CS professor. Also an indie developer familiar with full-stack, game, and Web3 development. Teach others to fish, find joy in building, explore the world together.
Full-stack vision, cross-domain practice.
A boundary-free practitioner — 10+ programming languages, full-stack web, game engines, AI toolchains, Web3. Deep investment at every layer.
Full pipeline from low-level to interface.
Deep proficiency in 10+ programming languages. Shipping complete tools end-to-end.
- ·C++ / Rust — C/C++/Rust systems programming, performance-critical paths, engine internals.
- ·Go / Java / Python — Go/Java/Python backend services, data pipelines, full-stack web apps.
- ·React / Vue / Bun — React/Next.js/Vue3/Bun modern frontend frameworks and server-side runtimes.
- ·Database / DevOps — SQL/NoSQL design, DevOps, system architecture.
From game engines to app development.
Not just code — from visual expression to interactive experiences, games to application tools, a complete creative loop.
- ·Unity / UE — Unity / Unreal Engine game development, C++ and Blueprint integration.
- ·Maya / Blender — Maya / Blender / Substance Painter 3D modeling and materials.
- ·LLM / AI — LLM application development, Harness Engineering, toolchains.
- ·Content — Content creation, video editing, tech sharing.
Driven by engineering thinking.
Technology is the means — solving real problems is the goal. Simple, practical, shippable.
- ·Pragmatism — Pick the right tool, not the trendy one.
- ·Teach & Build — Teaching and practice in parallel, theory meets tooling.
- ·Keep Learning — Stay curious, validate fast, iterate fast.
- ·Passive Income — Teach others to fish, find joy in building, explore the world together.
Muerzy.
Teaching tech by day, building tools by night. Professor, developer, creator — three roles, one mission: turning ideas into reality with technology.
Tool in development — built to solve real problems with a focus on practicality.
Tools being built.
Teaching and development in parallel — turning ideas into shipped tools. Here's where the energy goes.
Teach others to fish, find joy in building, explore the world together — building tools that truly solve user problems.
What I've been working on.
Teaching, development, and content creation in parallel. Here's the current focus.
Continuously polishing core features — the goal is a genuinely useful tool.
Directions being explored.
Technology keeps evolving — curiosity is the competitive edge. These are the fields being explored in depth right now.
From idea to delivery, a four-step loop.
Teaching and development in parallel — the most efficient workflow I've practiced.
Find the pain point.
Discover real needs from teaching and daily life. Find problems worth solving. Don't chase trends; build what's genuinely useful.
Rapid prototype.
Ship the smallest runnable version in the shortest time. Pick tech by context — Rust for performance, TypeScript for speed, engines for games.
Real validation.
Use it yourself first, then let students and users try it. Collect feedback, watch the data, never guess.
Continuous iteration.
Launch isn't the finish line. Keep optimizing based on feedback, and document the process through articles and videos — output is the best learning.
Got an idea? Let's talk.
Tech collaboration, project consulting, or just want to chat about AI, games and Web3 — all welcome.